Job Description
Summary We are looking for a dedicated Pipeline Software Engineer to help us build the next generation of interactive applications for our platform. This team is working on streamlining content for Apple's most advanced Augmented Reality and Virtual Reality technology. As a member of our organization you will assist us in crafting future products that will delight, inspire and empower millions of people. Key Qualifications Strong C/C+
skills, with experience in the film or games industries Python experience Experience working within real time, animation, or film VFX pipelines Experience with multi-threaded software development and debugging Experience creating plugins for DCC applications (Maya, Houdini, Blender, etc) Experience with performance profiling and optimization Experience working in complex codebases Familiarity with USD Comfortable working on the MacOS platform Nice to have:
Experience working with one or more Apple frameworks (ARKit, RealityKit, or others) Nice to have:
Experience working with graphics APIs or rendering engines Nice to have:
Experience working with game engines (Unity, Unreal, or others) Nice to have:
Experience with package management software such as Conda or Rez Description You will be responsible for creating and maintaining tools and workflows for our 3D content production process. You will work with a variety of teams including artists, designers, pipeline developers, and engineers to identify requirements and implement efficient solutions for unifying our content creation pipeline and internal stack. You will work on both internal and shipping products. The candidate for this role will be comfortable working in a dynamic and creative environment. Engineers are expected to work quickly and smartly to help determine the viability of ideas and technologies. You will need a keen understanding of 3D technologies and pipelines and an ambition to improve, innovate and explore these technologies to enable creatives to surprise and delight our users. Education & Experience BS in Computer Science, or equivalent experience Minimum 5 years game and/or film production experience Additional Requirements Excellent communication and organization skills A strong team mentality An ability and willingness to mentor other developers Ability to work in a fast-paced environment with shifting goals and priorities A passion for improving artist and developer workflows If you are a Colorado resident, this is for you:
At Apple, we see the whole you. We carefully consider a wide range of compensation factors, including your background and experience. These considerations can cause your compensation to vary. AR/VR Software Engineer starts at a minimum annual salary of $107,500. The actual pay may be higher depending on your skills, qualifications, and experience. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Every Apple employee also has the opportunity to become an Apple shareholder, because all team members are eligible for stock grants and also a discount when purchasing Apple stock. We offer all kinds of ways to experience well-being, confidence, and satisfaction. Learn more about Apple benefits. Note:
Apple benefits programs are subject to eligibility requirements.
Salary Range:
$100K -- $150K
Minimum Qualification
Software DevelopmentEstimated Salary: $20 to $28 per hour based on qualifications.
💡 Quick Summary
Seeking a career-building opportunity? The Ar|Vr Pipeline Software Engineer position is now open for candidates interested in the IT Engineer & Developer Jobs sector. This role in Boulder offers a professional environment and growth potential.
Requirement Snapshot: Candidates should possess basic communication skills, a proactive attitude, and the ability to work in a team. Experience in IT Engineer & Developer Jobs is a plus.
