C|C| Trainer
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Job type
Full-time
Full Job Description
Title: C/C++ Trainer/Faculty
Location: Pune (On Site)
Experience: 3+ Years
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About the Organization:
ETHOSH is an innovation-focused company creating high-impact Digital Experiences for our clients who are global industry leaders and major brands in the Lifesciences, Healthcare, and Engineering domains. We create differentiating digital content and solutions focused on marketing, customer service, training, and R&D enablement.
Job Description-
Interest in developing career in training, coaching and teaching field
Interest in Unreal Engine and AR/VR technologies
High- and low-level optimization of rendering code for console platforms.
Research into new real-time rendering techniques and features.
Collaboration with other team members to determine rendering requirements.
Implementation of rendering features to the Ubisoft Internal Game Engine.
Work within a team to develop high quality video game software.
Develop and implement independent Rendering modules.
Student assessment, conducting hands-on practical, , mentoring students
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Required Skills/Qualification
Strong C, C++ and object-oriented programming skills (Mandatory).
3 years of teaching/faculty experience.
Strong knowledge of HLSL/CG and proven experience of having worked on OpenGL/DirectX.
Excellent understanding of fundamentals behind low-level graphics engine development.
A true desire to satisfy the needs of others in a fast-paced environment.
High aptitude and strong analytical skills.
Strong debugging skills (Including GPU).
At least 2-3 years of relevant experience in Rendering/Graphics and Shader programming.
Practical experience with 3D programming and mathematics
Working experience in game production
Excellent communication skills
Have worked on at least one released game and/or experience with at least one current generation engine (UE4, CryEngine, Source, Unity etc.)
Experience of source control systems
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Useful to have:
Experience in the games industry.
C#, JavaScript or Python programming experience.
Graphics systems (3D graphics, animation, camera control, lighting, materials and shaders) knowhow.
Memory management experience.
Ability to co-ordinate work for a small team of programmers.
Produce milestone and platform submission builds.
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Added Advantage:
Passion for Gaming.
Knowledge of video game development and video game engines.
Preferably have worked on any game console.
Knowledge of OpenGL, DirectX, and Physics Engines will be an added advantage.
Strong command of 3D Math's and Physics.
Ability to optimize own and others code.
Job Type: Full-time
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