Immersive 3D Environment Designer
Job Description
We are seeking a skilled and creative 3D Artist with expertise in Unreal Engine to drive the development of immersive and visually stunning environments for our projects.
Main Responsibilities
• Prototype modeling in 3Dsmax
• Texturing, editing & mapping props for the Unreal Engine
• Importing & editing 3d prototypes in Unreal Engine 5 level
• MESH QUALITY OPTIMIZATIONS, MATERIALS, SCENE & LEVEL DESIGN
• Collaborating with a global team, focusing on the lead technical artist role within Unreal Engine, and managing asset workflows.
• Staying updated on the latest technologies and trends in real-time 3D visualizations.
• Support the internal product for the prototype/scene creation.
Required Skills and Qualifications
Skill Set Requirement:
• Modelling & texturing hard surface objects
• Unreal Engine blueprint experience
• Rigging & animation experience in 3dsMax and Unreal Engine
• Experience with real-time visualization techniques & game engine
• Experience with ray-traced scene properties and optimizations in Unreal Engine.
• Proficiency with at least one 3D modeling tool (3DsMAX, Blender, Zbrush, etc.) and one 2D graphics tool (Photoshop, Substance 3D etc.)
• Experience in asset workflows, materials development, lighting, animations, and basic VFX in Unreal Engine.
• Experience with the mapping software & understanding of the modern digital map technologies will be plus
Required Qualifications:
• Education: Any graduate degree in 3D Design & software development
• Experience: 2-3 years hands on experience in Unreal game engine development
• Communication Skills
• Presentation Skills
• Problem solving & decision making
• Teamwork Skills
• Training & Development Skills