Senior Technical Animator, Camouflaj Game Studio

💰 ₹18,000 - ₹28,800 (Est.) 📍 Victoria

Job Description

Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment.As a Technical Animator you’ll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You’ll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.-Camouflaj, l’équipe primée derrière BATMAN: Camouflaj Game Studio, l’équipe primée derrière ARKHAM SHADOW, IRON MAN VR et RÉPUBLIQUE, recherche un·e animateur·trice technique expérimenté·e pour rejoindre notre équipe de soixante-dix développeur·euses talentueux·ses qui poursuivent collectivement l’objectif de créer des jeux VR de haute qualité et pertinents dans un environnement ouvert, honnête et respectueux.En tant qu’animateur technique, vous travaillerez en étroite collaboration avec des animateurs, des artistes, des concepteurs, des ingénieurs et des producteurs pour développer et maintenir des animations et des personnages performants en temps réel dans Maya et Unity. Vous créerez des armatures, intégrerez des ressources dans Unity et développerez des outils et des pipelines pour faciliter les flux de travail des animateur·trices et des artistes de personnages.


Senior Technical Animator, Camouflaj Game Studio | Animateur technique senior, Camouflaj Game Studio Responsibilities:
Develop content creation pipelines and tools for the animation and character art teams. | Développer des pipelines et des outils de création de contenu pour les équipes d’animation et de création de personnages.
Create rigs for characters and props. | Créez des armatures pour les personnages et les accessoires.
Help integrate assets from Maya to Unity and troubleshoot issues. | Aidez à intégrer les ressources de Maya à Unity et à résoudre les problèmes.
Guide animation and character art teams on best authoring practices for optimized in-game assets. | Guidez les équipes d’animation et de création de personnages sur les meilleures pratiques de création pour des ressources de jeu optimisées.
Work with art teams to ensure designs will work with animations. | Travaillez avec les équipes artistiques pour garantir que les conceptions fonctionneront avec les animations.
Collaborate with designers and gameplay engineers to develop animation features. | Collaborer avec des concepteurs et des ingénieurs de gameplay pour développer des fonctionnalités d’animation.
Collaborate with producers on planning and scheduling. | Collaborer avec les producteurs sur la planification et la programmation.
Mentor and train other technical animators on best practices and give code reviews. | Encadrer et former d’autres animateurs techniques sur les meilleures pratiques et donner des revues de code.
Keep up to date with emerging trends in animation and rigging technology. | Restez au courant des nouvelles tendances en matière de technologie d’animation et de développement d’armatures.



Minimum Qualifications:
5+ years of professional experience as a Technical Animator or Technical Artist. | 5+ années d’expérience professionnelle en tant qu’animateur technique ou artiste technique.
Experience maintaining and further developing an existing codebase of tools. | Expérience dans la maintenance et le développement d’une base de code d’outils existante.
Experience creating tools for Maya and Motion Builder with Python. | Expérience de création d’outils pour Maya et Motion Builder avec Python.
Proficient with creating body & face rigs and skinning in Maya using proprietary tools. | Compétent dans la création de rigs de corps et de visage et de skinning dans Maya à l’aide d’outils propriétaires.
Experience in model topology and directing character artists with best practices. | Expérience en topologie de modèles et en direction d’artistes de personnages avec les meilleures pratiques.
Experience with animation controllers and state machines using Mecanim or equivalent. | Expérience avec les contrôleurs d’animation et les machines d’état utilisant Mecanim ou équivalent.
Experience working in Unity and using C# or equivalent. | Expérience de travail dans Unity et utilisation de C# ou équivalent.
Experience in 3D math skills such as linear algebra and matrix math. | Expérience en mathématiques 3D telles que l’algèbre linéaire et les mathématiques matricielles.
Experience giving and receiving feedback in a highly collaborative environment. | Expérience à donner et recevoir des retours dans un environnement hautement collaboratif.



Preferred Qualifications:
Experience in VR development. | Expérience en développement VR.
Experience with Maya C++ API. | Expérience avec l’API Maya C++.
Experience with Motionbuilder. | Expérience avec Motionbuilder.
Familiarity with FACS based character rigs and facial tracking. | Familiarité avec les rigs de personnages basés sur FACS et le suivi facial.
Familiarity with motion capture workflows. | Familiarité avec les flux de travail de capture de mouvement.



About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.




CA$107,000/year to CA$151,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

💡 Quick Summary

Seeking a career-building opportunity? The Senior Technical Animator, Camouflaj Game Studio position is now open for candidates interested in the Work from home Jobs sector. This role in Victoria offers a professional environment and growth potential.

Requirement Snapshot: Candidates should possess basic communication skills, a proactive attitude, and the ability to work in a team. Experience in Work from home Jobs is a plus.

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Job Details

Company Name: Oculus

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The expected salary for Senior Technical Animator, Camouflaj Game Studio in Victoria is ₹18,000 - ₹28,800 (Est.) per month. Actual compensation may vary based on experience and negotiation.
No, Senior Technical Animator, Camouflaj Game Studio is an on-site position based in Victoria. Candidates must be able to commute or relocate to this location.
Basic communication skills, a proactive attitude, and the ability to work in a team are required for Senior Technical Animator, Camouflaj Game Studio. Previous experience in Work from home Jobs is a plus. Freshers may also apply depending on the employer's requirements.
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