Software Engineer II - Rendering

💰 $3,360 - $5,376 (Est.) 📍 Melbourne

Job Description

General Information
Locations: Melbourne, Victoria, Australia
Location: Melbourne
State: Victoria
Country: Australia

Role ID
212071
Worker Type
Regular Employee
Studio/Department
CT - Frostbite
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Software Engineer II - Rendering
Our mission is to advance the cross-platform rendering hardware abstraction layer, focusing on lower power devices. We have a specialised rendering team that collaborates with other rendering teams across the globe to solve performance and feature issues for our game team partners.

You will be part of our experienced rendering team.

You will report to a Development Director and work in a hybrid remote/in-office capacity.

Responsibilities:

You will engineer C++ rendering back ends for Vulkan, Metal and other proprietary APIs

You will implement and support the compilation and runtime use of HLSL (shader language) on multiple platforms
You will resolve device differences in performance and output
You will perform CPU and GPU performance analyses and reports for internal and external teams across the company
You will development low-level performance profiling and optimisation projects on multiple platforms
You will collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team

Qualifications:

C++ knowledge with at least 3 years of professional programming experience in real-time rendering

Experience using a low-level graphics API (e.g. DX12, Vulkan, Metal, or console)
Experience working in rendering on recent platforms (e.g. Switch(1 or 2), Android, iOS, Mac, PC, PS5, or XBSX)
Experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Xcode, or console)
Knowledgeable of modern CPU/GPU hardware architecture
Experience with memory management and multi-threading with related debugging and optimization experience

What’s in it for you?

We want EA to be the ultimate destination to make great content and experiences. Everything we’re doing here is about creating a culture, environment, and company where you can do the best work of your career – so there’s that. There’s also:

An employee assistance program, including coaching and therapy sessions to support your wellbeing
An inclusive parental leave policy that supports all parents and carers
17.5% annual leave loading – yes, we’ll pay you extra to take a break!
Bonus end of year leave days – time off between Christmas and New Years, no annual leave necessary
Volunteer leave and charitable donation matching
A flexible work reimbursement program - $$ to go towards your working from home and/or commuting expenses



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, ****** orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
 

💡 Quick Summary

Seeking a career-building opportunity? The Software Engineer II - Rendering position is now open for candidates interested in the Back Office Jobs sector. This role in Melbourne offers a professional environment and growth potential.

Requirement Snapshot: Candidates should possess basic communication skills, a proactive attitude, and the ability to work in a team. Experience in Back Office Jobs is a plus.

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Frequently Asked Questions

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The expected salary for Software Engineer II - Rendering in Melbourne is $3,360 - $5,376 (Est.) per month. Actual compensation may vary based on experience and negotiation.
No, Software Engineer II - Rendering is an on-site position based in Melbourne. Candidates must be able to commute or relocate to this location.
Basic communication skills, a proactive attitude, and the ability to work in a team are required for Software Engineer II - Rendering. Previous experience in Back Office Jobs is a plus. Freshers may also apply depending on the employer's requirements.
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